AI Insights · Timothy · April 2024
Top 5 Dinosaur Games on Android in Switzerland - Q1 2024
Analyzing the performance of the top 5 dinosaur-themed games on the Android platform in Switzerland during the first quarter of 2024, based on data from Sensor Tower.
In the first quarter of 2024, the top dinosaur-themed games on the Android platform in Switzerland exhibited varied performance metrics in terms of weekly downloads, revenue, and active users. Below, we delve into the specifics for each game based on data from Sensor Tower.
Merge Master: Dinosaur Monster from Homa showed fluctuating weekly downloads, starting at 348 in the first week of January and declining to 132 by the final week of March. The game experienced a peak in weekly active users at 1.1K in early January, which gradually decreased to 648 by the end of the quarter. Revenue was minimal, with occasional peaks, such as $13 in early March.
Dino Transform Robot Games by Robot Life Games saw a notable increase in weekly downloads from 17 in mid-January to 246 by late February, before dropping to 130 in the last week of March. Weekly active users also grew from 25 in mid-January to 296 by late February, with a slight decline to 251 by the end of the quarter.
Jurassic World™: The Game from Jam City, Inc. exhibited consistent weekly revenue, peaking at approximately $2K in early January and late January, with a dip to $937 in mid-February. Weekly downloads remained relatively stable, with minor fluctuations, starting at 142 in early January and ending at 125 by the end of March. Active users showed a slight decline, beginning at 1.1K in early January and ending at 1K by the end of the quarter.
Dinosaur Rampage by Geisha Tokyo, Inc. experienced variable weekly downloads, peaking at 282 in early February and ending at 86 by late March. Weekly active users saw a significant increase from 311 in early January to 590 in early February, then declined to 273 by the end of the quarter.
Dino Domination from Yso Corp had steady weekly downloads, ranging from 53 in early January to 89 by late January, with minor fluctuations throughout the quarter. Weekly active users remained relatively stable, starting at 446 in early January and peaking at 551 in late January, before stabilizing around 472 by the end of March.
Overall, these games showed diverse trends in downloads, active users, and revenue across the quarter. For more detailed insights and data, visit Sensor Tower.